A third-person game in VR could be possible because there are already a couple coming to the Rift, including Insomniac’s Edge of Nowhere. I chose Bloodborne because Yarnham is a grotesque city that has had a lot of polish go into it and the atmosphere surrounding it. Hence, PlayStation VR should look to porting Bloodborne because the city needs to be seen in all its malformed splendour. Also, some of the boss fights absolutely need to be seen in VR. Bloodborne fans know which ones I’m talking about.
MIRROR’S EDGE CATALYST
DICE’s first-person parkour simulator released to polarising opinions back in 2008 and it took an entire console generation before the game could see a follow-up. The parkour worked well once you got used to it, and the stark bright-on-white aesthetic caught eyes across the board, so I’d love to see what the series can do in VR. Fair warning: the game itself caused motion sickness to many, and VR hasn’t sorted out the nausea problem just yet, so you may want to keep a bucket on-hand just in case.
ALIEN ISOLATION OR AMNESIA
VR primarily focuses on immersing you in a pure virtual world by removing any and all sight and sound of the real world from your senses. I cannot be the only one who thinks that such a set up would be absolutely perfect for a horror game. Something creepy and atmospheric like Alien or Amnesia would result in soiled trousers the world over, as the games are scary enough even when you can just look away from the TV. Isolation already has partial support, but what I’m asking for is a full-on port. A patch to enable VR will have a generation of YouTubers soiling themselves.
FAR CRY 4
The beauty of a VR game is the world can be made to go on forever, and a first-person sandbox fits this bill very well. Few games come in a prettier sandbox than Far Cry 4, with its beautiful rendition of the Himalayan Kingdom of Kyrat and the ability to save/destroy it any way we choose. The twohanded motion controller should aid very well in the use of the bow and arrows, which has practically become the series trademark weapon. I kid you not when I say that these environments absolutely deserve to be seen in full VR glory.
ACE COMBAT: ASSAULT HORIZON
Was it the best, or indeed least streamlined, entry in the vaunted Ace Combat franchise? Not at all, but as the latest instalment, it does look spectacular even after all the time has passed, and some of the mechanics for dogfighting are adrenaline pumped through your right index finger. Flight sims are one of the few things that VR can use to truly flex its muscles, but they tend to be somewhat boring, so I suggest Ace Combat to truly bring out the asskicking potential of this new tech. While we’re on the subject, where’s that next gen Ace Combat, Namco?